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Importing Sounds - Problem

 
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DF Ank1
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Joined: 17 Feb 2009
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Location: Feldkirch, Austria

 PostPosted: Wed Mar 10, 2010 12:00 pm    Post subject: Importing Sounds - Problem Reply with quote Back to top

I have a problem. I want to insert sounds in GoldenEye ( Facility ). I follow the tutorial. I made everything how it is describe in the tutorial, but the sounds is not playing. what can be the problem. first i wanted to play a sound, when a text will show up like the " Half ov Everything is luck".
I donīt know how to make this, so i tried to make a endless repeat, but that isnīt going to. i made a new action block with the same codes that are used in the turorial. itīs a 16 bit file exportet from audacity, in the GESE it is working.
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Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
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EternallyAries
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 PostPosted: Wed Mar 10, 2010 5:09 pm    Post subject: Reply with quote Back to top

How long the song?
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00Fox lol.
 
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SubDrag
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 PostPosted: Wed Mar 10, 2010 6:46 pm    Post subject: Reply with quote Back to top

Well what did you replace? Did you add? Play in action blocks?
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DF Ank1
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Joined: 17 Feb 2009
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Location: Feldkirch, Austria

 PostPosted: Wed Mar 10, 2010 10:16 pm    Post subject: Reply with quote Back to top

i adda new wav. file. it about 7 second long. and i tried it to play it . ( action block )
_________________
Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1113
Location: Las Vegas

 PostPosted: Wed Mar 10, 2010 11:42 pm    Post subject: Reply with quote Back to top

Well then its 7 Sec usely wen a Song is longer then 2:50 on my side it wont work it sude work for you DF Ank1 oh and i think you sud use a MiDi import not a wav import i dont think SubDrag put that in Goldeneye Editor yet.
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SubDrag
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 PostPosted: Thu Mar 11, 2010 5:22 am    Post subject: Reply with quote Back to top

Wav import is in 21990 and should work. Try making sure one of GEs sounds plays first, then add one of GE's wavs, then go from there.
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DF Ank1
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Location: Feldkirch, Austria

 PostPosted: Thu Mar 11, 2010 7:43 am    Post subject: Reply with quote Back to top

Edit : I tried it witch the Samedi laugh and it worked, but not my one . i think i convert it wrong. so but if i get it, how can i play a sound at a special moment. i want to insert the sounds from the movie in facility "Half of evrything is luck".

I also tried something new. I like that Smile It should call : He aim but not shot.

[/img]
_________________
Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EternallyAries
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007


Joined: 05 Oct 2009
Posts: 1113
Location: Las Vegas

 PostPosted: Thu Mar 11, 2010 12:48 pm    Post subject: Reply with quote Back to top

Wow that looks cool Smile
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Super Mario 64 Is The Best Game to Edit



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SubDrag
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 PostPosted: Thu Mar 11, 2010 5:05 pm    Post subject: Reply with quote Back to top

Send your sound file, I will look into it
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DF Ank1
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Joined: 17 Feb 2009
Posts: 321
Location: Feldkirch, Austria

 PostPosted: Thu Mar 11, 2010 9:14 pm    Post subject: Reply with quote Back to top

i sent it to you per mail.
_________________
Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
SubDrag
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Hacker


Joined: 16 Aug 2006
Posts: 3750

 PostPosted: Fri Mar 12, 2010 4:59 am    Post subject: Reply with quote Back to top

It worked fine for me with latest beta, though maybe you need to temporarily turn off music and maybe increase volume of sound effect. Open up Runway. It is echo-ey, not sure why that is.

http://www.battlefieldforever.com/hackers/priv/subdrag/goldeneyeaddedsoundrunway.zip
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DF Ank1
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Joined: 17 Feb 2009
Posts: 321
Location: Feldkirch, Austria

 PostPosted: Fri Mar 12, 2010 8:28 am    Post subject: Reply with quote Back to top

i have the GESE 2.4.3. I noticed that it is reapeating bevor the sound has end. so itīs sounds like it play it 5 times in a half second step.
_________________
Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
SubDrag
Hacker
Hacker


Joined: 16 Aug 2006
Posts: 3750

 PostPosted: Fri Mar 12, 2010 10:06 am    Post subject: Reply with quote Back to top

That's just because of my action block. It's just a test to show it works. You need to only play it once in your real level
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SubDrag
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Posts: 3750

 PostPosted: Sat Mar 13, 2010 7:04 am    Post subject: Reply with quote Back to top

Keeps repeating here, but still shows how cool it can be adding movie sound (let ouromov come in facility). I wonder if need to use multiple actions, for sfx, like set duration slot
http://www.battlefieldforever.com/hackers/priv/subdrag/goldeneyesoundtestfacility.xdelta

You will need to amplify sound so it's loud, otherwise you won't hear over gunfire or music.
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DF Ank1
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Joined: 17 Feb 2009
Posts: 321
Location: Feldkirch, Austria

 PostPosted: Sat Mar 13, 2010 11:38 am    Post subject: Reply with quote Back to top

Ha ouromov the german actor sounds in english very funny. Yes itīs reapeating every time.
_________________
Finished Levels :

Antenna Cradle Source 1.0
-----------------------------------------------------
Levels what was in progress bevor PC was destroy

Antenna Cradle Source 1.1
German GoldenEye with new stuff ( was finish, but never reales it )
GoldenEye Facility Movie (with alternative ending )
-----------------------------------------------------
Alec: Half of everything is luck.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
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