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Wii GoldenEye, GoldenEye N64, Nintendo 64, N64 Emulator, Xbox 360 Video Games GoldenEye Cheats, Xbox 360, Wii GoldenEye, Nintendo 64, N64 Emulator, Video Game Forums
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SubDrag Hacker

Joined: 16 Aug 2006 Posts: 3750
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Posted: Sun Feb 28, 2010 8:12 pm Post subject: Porting Quake maps |
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Well after a ton of conversions, I was able to convert a quake bsp.
My order was something like:
Convert .bsp to .map (I forget tool), I may have even had to convert to Q2 map.
Convert .map to .vrml using bsp2wrl, and export .ppm (-d option)
Convert .ppm to .gifs using Paint Shop Pro v4 (not sure why but vrml referring to .gifs)
Use blender to convert vrml to obj, possibly need to rescale too, seemed small
Rename all .bmps to .gifs (using Paint Shop Pro batch), and also edit mtl/obj to match
Make all bmps 32x32, 64x32, 32x64 and in 8-bit bmp
Anyways, when it's done in obj, a lot of tris are the wrong direction, are there any tools to fix this? Also need to group in modeller.
Hmm, not actually sure the direction is issue, somehow lots of tris just are not appearing. _________________ http://www.goldeneyevault.com/
Last edited by SubDrag on Sun Feb 28, 2010 8:22 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 3788 Location: Ontario, Canada  |
Posted: Sun Feb 28, 2010 8:20 pm Post subject: |
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Sounds pretty cool. I'm looking forward to seeing how these maps turn out. I've never really played Quake much, so it'll be a nice introduction to the series. _________________
An enhanced version of GoldenEye for the N64 |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 2734 Location: New Jersey  |
Posted: Sun Feb 28, 2010 11:53 pm Post subject: |
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I think Crafty may be able to open Quake bsp's, but I'm not sure. I know the format is similar to Half-Life, since HL1 runs on a modified Quake engine. If it can, it would certainly speed up getting them into .obj format at least. _________________
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SubDrag Hacker

Joined: 16 Aug 2006 Posts: 3750
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 2734 Location: New Jersey  |
Posted: Tue Mar 02, 2010 1:32 am Post subject: |
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If no one else volunteers, I'll take a look at it sometime after Wednesday. _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 2734 Location: New Jersey  |
Posted: Sun Mar 07, 2010 5:17 am Post subject: |
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DeleD chokes on this obj file for some reason. I don't think I'll be able to help with this one. It keeps loading over and over again, like it's stuck in some sort of loop. _________________
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EternallyAries 007


Joined: 05 Oct 2009 Posts: 1113 Location: Las Vegas  |
Posted: Sun Mar 07, 2010 3:25 pm Post subject: |
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Hm maybe that OBJ maybe mess up you sud make it in to a obj agane and see if its work then. _________________ Goldeneye Is The Best Game To Edit And
Super Mario 64 Is The Best Game to Edit
00Fox lol. |
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